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Art and design
Honeycomb and Honey Bee Printing
**Updated with new graphics
In this resource, children will study the shape of honeycomb before designing, making and evaluating a honeycomb relief print. They will then research the anatomy of honeybees before designing, making, and evaluating a honey bee stamp to print over their honeycomb relief prints.
A digital copy of the resource is available to editing and sharing on Google Classroom and Seesaw by following this link provided with download.
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<a title="‘Pimp my Insect’ Explanation Text FREEBIE!" href=“https://www.tes.com/teaching-resource/-pimp-my-insect-explanation-text-freebie-11617071”>‘Pimp my Insect’ Explanation Text FREEBIE!</a>
<a title=“Colony Collapse Disorder - Persuasion Text” href=“https://www.tes.com/teaching-resource/colony-collapse-disorder-persuasion-text-11843200”>Colony Collapse Disorder - Persuasion Text</a>
<a title=“Insect Study - Evolution & Inheritance” href=“https://www.tes.com/teaching-resource/insect-study-evolution-and-inheritance-11843218”>Insect Study - Evolution & Inheritance</a>
<a title=“Insect Study - Adapted Insect Forms” href=“https://www.tes.com/teaching-resource/insect-study-adapted-insect-forms-11843240”>Insect Study - Adapted Insect Forms</a>
<a title=“Honey Bee Study with Maths and Scratch” href=“https://www.tes.com/teaching-resource/honey-bee-study-with-maths-and-scratch-11799912”>Honey Bee Study with Maths and Scratch</a>
Teams & Athletes: Design an Olympic Medal (Form and Textiles)
Great to use with the 2018 Olympic Games!
In this resource, children will investigate different Olympic medals, analysing their design and at how they have changed over time.
Children will then design, make, and evaluate their own medal and ribbon, using different art skills.
A link to digital files for editing and sharing on Google Classroom or Seesaw is available with download.
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Teams & Athletes: Sports Equipment Design (Explanation & Persuasive Text BUNDLE)
Teams & Athletes: Design a Team Jersey (with Explanation Text)
Teams & Athletes: Design a Team Jersey (with Explanation Text)
Children will look at how sports team logos have changed over time before designing a team logo of their own. Children then repeat the same structure, this time looking at team jerseys. Last, they will write an explanation text of how logos or jerseys have changed over time.
This pack includes lesson plans, rubrics, and editable rubrics to support with the learning process. Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England. Links to the Common Core State Standards are also outlined, where appropriate.
A digital copy for editing and sharing on digital platforms is available by following the link provided at the time of download.
Ancient Sumer: Design an Instrument
Children will participate in a short study of the importance of music in Ancient Sumer as well as the instruments used. Children will have opportunities to look at instruments uncovered by archaeologists studying the area and will learn about the science of sound before designing, making, and evaluating their own instruments.
All learning objectives are aligned with the 2014 National Curriculum of England.
This pack includes lesson plans, rubrics, and editable rubrics to support with the learning process.
A digital copy for editing and sharing on digital platforms is provided with download.
Teams & Athletes: Sports Equipment Design (Explanation Text and Persuasive Text BUNDLE)
Great to tie in with the 2018 Olympic Games!
Children will look at how sports equipment has changed over time before making a modification of their own.
Children will follow the DT process outlined in the 2014 National Curriculum of England, designing their own prototype, making their prototype, and then participating in peer- and self- evaluation of their prototype.
When finished the design process, there are also resources included for writing an explanation text (of how their sports equipment has changed over time or how their new sports equipment modifications will work); and writing a persuasive text including an advert about their product.
A link to digital files for editing and sharing on Google Classroom or Seesaw is available with download.
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Teams & Athletes: Design a Team Jersey (with Explanation Text)
Teams & Athletes: Design a Team Jersey (with Explanation Text)
Fortune Hunters: Jewelry Design
Children will investigate jewelry design from around the world before designing their own.
In the past, I have used the finished jewelry to sell for our school’s art show.
This pack includes lesson plans, rubrics, and editable rubrics to support with the learning process. Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England, and links to NGSS in the United States are listed where appropriate.
A digital copy for editing and sharing on digital platforms is available with download.
Fortune Hunters: Crown Study (Chronology & Explanation Text)
Children will learn about the significance of crowns before looking at their chronology and writing an explanation text either about how they have changed over time or the significance of the different parts of a crown.
This pack includes lesson plans, rubrics, and editable rubrics to support with the learning process. Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England.
A digital file for editing and sharing on digital platforms is available by clicking on the links provided with download.
Honey Bee Study with Maths and Scratch
This resource has been made to use alongside the other Honey Bee Study packs, which teach children about evolution and adaptations.
In this pack, children will take a closer look at the Maths used by bees in their honeycomb, before designing their own honeycomb in Scratch using Pens and Loops.
An editable copy of resources is available for sharing on Google Classroom and Seesaw is provided with download.
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Honeycomb and Honey Bee Printing
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Design Your Own Candle (STEAM)
2014 National Curriculum of England’s Design Technology (Key Stage 2) objectives will be followed, as children learn about the history of candles and candle making before prototyping, designing, making, and evaluating their own candle.
A link to a digital file for editing and sharing on Google Classroom or Seesaw is available with download.
Design a Hat with a Job Using littleBits (STEAM)
Children will prototype different hat designs and with inputs and outputs using littleBits to design and make a hat with a job.
Children will follow Design Technology curriculum objectives as they prototype, design, make, and evaluate their hats.
A digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw with download.
Vikings: Design a T-Shirt & Explanation Text
Children will look at different symbols significant to the Vikings and will design a tshirt including the symbols. They will then write an explanation text that describes the different symbols included, as well as the reasons for the design choices.
In the past, this unit has worked really well at the end of a Viking study, where the children can show off what they’ve learned.
This pack includes lesson plans, rubrics, and editable rubrics to support with the learning process. Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England.
A digital copy for editing and sharing on digital platforms is available with download.
Working Scientifically with Slime for Years 5 & 6
Including objectives from Upper Key Stage 2, this pack has children participate in different Design and Technology activities with working Scientifically related to designing, making and evaluating their own slime.
Base slime recipes are provided - the slime can be made ahead of time for the children to evaluate, or the children can participate in the recipes to reinforce their understanding of fractions (halves).
A link to a digital file for editing and sharing on Google Classroom or Seesaw is available with download.
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Working Scientifically with Slime for Years 3 & 4
Including objectives from Lower Key Stage 2, this pack has children participate in different Design and Technology activities with working Scientifically related to designing, making and evaluating their own slime.
Base slime recipes are provided - the slime can be made ahead of time for the children to evaluate, or the children can participate in the recipes to reinforce their understanding of fractions (halves).
A link to a digital file for editing and sharing on Google Classroom or Seesaw is available with download.
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Working Scientifically with Crayons for Years 3 & 4 - STEAM Unit
Working Scientifically with Slime for Years 1 & 2
Including objectives from Key Stage 1, this pack has children participate in different Design and Technology activities with working Scientifically related to designing, making and evaluating their own slime.
Base slime recipes are provided - the slime can be made ahead of time for the children to evaluate, or the children can participate in the recipes to reinforce their understanding of fractions (halves).
A link to a digital file for editing and sharing on Google Classroom or Seesaw is available with download.
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Connecting Curriculum Catalogue
An easy way to see in one place the different 2014 national curriculum-aligned resources offered through my store, including:
* Complete theme-based units
* BUNDLES
* Reading Workshop centre resources
* Novel Studies (including STEAM BUNDLES)
* Design Technology & STEAM packs
* Digital Stickers
* Working Scientifically packs
* Maths Packs *updated for deeper learning
* CPD packs
Updated often!
*Last updated April 4, 2024
Mission to Mars: Design a Mission Badge (e-Textile)
**Updated with new graphics
This 21-page resource has been designed as an introduction to a study of a Mission to Mars. Children will research different mission badges before designing, making, and evaluating their own.
This Outcome uses Lilypad e-textiles, but the same curriculum objectives can be covered with the use of littleBits, circuit stickers (Chibitronics) or with twinkle lights that have been cut and joined to copper tape and powered with a low-voltage battery.
Digital resources for editing and sharing on Google Classroom and Seesaw available with download.
Castaway Topic Unit Plan (5 Weeks)
This resource has been designed to be done alongside Kensuke’s Kingdom by Michael Morpurgo, but can also be done independently of the novel study.
Children will design survival inventions to withstand the environment of a remote island after a shipwreck before studying the organisms on the island by creating a field guide.
There are also opportunities for narrative and non-fiction writing.
Included Outcomes (also sold separately and in paired bundles):
Evaluate a survival invention
Explanation text of a survival invention
Create a field guide for island organisms
Information text about an island organism
Narrative writing about being stranded
**Link also included to digital file for editing and sharing on learning platforms such as Google Classroom and Seesaw.
Field Guide of Island Organisms from Kensuke's Kingdom
This 49-page resource has been designed to use alongside Kensuke’s Kingdom by Michael Morpurgo, but can also be done independently of the novel study.
Children will research different flora and fauna existing on an island in the South Pacific, using art skills to make a field guide.
Science curriculum is threaded through the Outcome, with children classifying organisms in different ways and learning about how water and nutrients are transported within organisms, including sea stars, sea sponges, and coral.
The pack includes different graphic organisers, resources for lower ability pupils, as well as lesson plans and rubrics.
Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England and has links to the Common Core.
Digital copies of the files for editing and sharing on digital platforms are available with download.
Survival Invention Explanation Text
This resource has been designed to be done alongside Kensuke’s Kingdom by Michael Morpurgo, but can also be done independently of the novel study.
Children will read about different survival inventions before writing an explanation text about how they work. Alternatively, children can design, make and evaluate their own survival invention before explaining how it works (link to that learning outcome by searching Create a Survival Invention STEAM).
What’s Included:
- Curriculum Links
- Handouts
**Link also included to digital file for editing and sharing on learning platforms such as Google Classroom and Seesaw.
Ancient Kingdom of Benin Unit Plan
This resource is meant to be used by children in Key Stage 2 (English objectives pitched to Years 5 and 6) related to the Ancient Kingdom of Benin. Children will first learn about the art that has made the study of the kingdom significant, as well as the removal of the art by the British forces in 1897 when they annexed the kingdom by force.
Children will have to think critically about the art and who has rights to it, before writing a persuasive text that either argues that the British Museum should be able to retain the art, or that the government of Nigeria should be able to have the art back.
Sequence of Sessions:
- About and location of Ancient Benin
- Different examples of art from Ancient Benin
- Use timeline to show changes in Benin trading before and after meeting different merchants from Europe
- Understand the events of the annexation of the Kingdom of Benin and its art
- Use formal language to plan a persuasive writing piece
- Incorporate formal language into writing frame for or against returning the art
A digital file for editing and sharing on Google Classroom and Seesaw is available by following the link provided with download.